![]() ![]() The longer it is, the more food and torches you'll have to bring. Unlike everybody else, he gets to use all of his skills in a mission - half of those in human form and half while transformed. Random sheet viewing time! Look at this guy. Compared to Traits, which can be removed in the Treatment Ward above, diseases cost less to removed. :partywhistle.gif: Let's get this horrible affliction off Quincey. Besides XP ("Resolve"), characters gain Traits after each mission. ![]() Heirlooms are used for upgrading the Hamlet. Quincey here is bashing Wilbur the Swine King's adjutant's head to a pulp. Rargh! Many turns and cleavers to the head later, we've won. Uh oh! Fortunately, Chandos has made up to his promise. ![]() The blue ^s mean our guys are permanently buffed until the next resting, so it's no secret why Chandos has ramboed up. Definitely worth the removal money later on. Here's the inaugural crit of the screenshot session. An heroic line, but too randomly generated to be much relevant. Our anger was such that even beyond the grave he bleeds. That's why: Stress, represented by the floating black numbers. You'll learn to hate and kill ASAP enemies like this loony here. It doesn't have to be at full level always "dark" parties are possible. (It stuns enemies, so don't complain.) Victory! An important thing: light levels, controlled by how many torches you're burning, influence many things. First fight! Horrible monsters amid the filth, oh joy. We're also equipping him with a trusty eyepatch - the -1 speed can be offset easily. But before we're out, let's have a look at one of our party's members. Notice the Darkest Dungeon is closed - it is because it hasn't been patched into the game yet. Tonight, we're off to fight one of the major aberrations left behind by our predecessor. All those golden shields cost me my spare kidney, so I only went for them because I knew they'd be useful. It's a bit overdramatic, but yes: weighing risk and recognizing when it's time to quit is an essential skill in DD. This disclaimer always pops up whenever you start the game. Brief intro: the narrator reflects upon his past misdeeds. ![]()
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